

The main area where this element of the game differentiates from most other RTS games is that it has an emphasis on citizens. Unlike a lot of RTS games, in order to create most of the units you need to create workshops to craft the weapons that they need before they can be recruited. These resources are then used to construct various buildings or troops. They will then transport the goods they acquire to the corresponding storage buildings. You will construct buildings which can be used by your citizens in order to extract the corresponding resources. You will be gathering various resources from stockpiles scattered around the map. To create those units to attack and defend, you need to build up your city in order to provide you with the needed resources. I just thought attacking was not nearly as satisfying as defending though.Īttacking and defending is just one element of the game though. I did think it was kind of fun storming castles and making your way through several layers of walls as it is more satisfying than just killing a bunch of units. This emphasis on building castles and walls does require quite a bit more micromanaging of units when you go on offense though. It is fun trying to defend your city against a siege. I really liked this element of Stronghold: Warlords. Some of my favorite moments in RTS games have come from missions that required you to try to survive for as long as possible. If you want to you can build strong defenses to hold back a large invading force.

As a fan of playing defense I thought the emphasis on building walls to protect your base was good. I wanted to bring this up as my feelings about the combat in Stronghold: Warlords is pretty heavily influenced by this. In addition I have always preferred playing defense over offense as this relies on less micromanaging of units. Honestly my strategy in most RTS games has been to build up a strong enough economy where I can just pump out enough units that I can eventually overwhelm my opponent. I have never been a huge fan of micromanaging units and creating teams of units whose strengths and weaknesses compliment one another. While most people love the combat element of RTS games, I honestly have never been a huge fan of it. The ultimate goal is to kill the opposition leader in order to eliminate them from the game.Īnyone that has read my review of other RTS games here on Geeky Hobbies will probably know that I have always had kind of a weird take on the RTS genre. While attacking you will need to deal with the walls which can either be done by scaling them with ladders or tearing them down. Building walls will help hold back enemy units while you attack them with ranged units. The game is built around castles which is important to both defense and offense. These range from basic foot soldiers to ranged units and even siege weapons. You will be able to hire/recruit various types of soldiers that will help you defend/attack your opponents.

Thus the ultimate goal of most missions/battles is to defeat your opponent’s leader. Stronghold: Warlords is an interesting and fun take on the traditional RTS genre even though it is considerably more fun defending than attacking.Īt its core Stronghold: Warlords is a RTS.
Stronghold warlords pre order series#
Honestly I have never played a game from the Stronghold series before, but I was intrigued by Stronghold: Warlords as I have always liked RTS games. Stronghold: Warlords takes the series to southeast Asia and introduces a new Warlords mechanic to the game. Finally the series has returned today with the latest game Stronghold: Warlords. The last game to be released in the series was back in 2014.

What has always been unique about the series is its emphasis on building and storming castles which distinguished it from most other RTS games. Originally released back in 2001 the Stronghold series has spanned quite a few games over the years.
